Posts tagged Cocoa

The development of Ascension is making great progress. While searching for an easy way to achieve advanced hyperlink detection, I discovered the AutoHyperlinks framework. It is part of the Adium project, but (unlike Adium) BSD-licensed. This allows usage even for commercial applications. I created a slightly modified lightweight variant of the framework, which I added to Ascension’s build phase. Cocoa coders should really take a look, the detection capabilities are awesome and implementation is quite easy. Click on the picture to see a non-scaled variant of the screenshot showing the final URL / URI detection scheme of Ascension.

The development of Ascension is making great progress. While searching for an easy way to achieve advanced hyperlink detection, I discovered the AutoHyperlinks framework. It is part of the Adium project, but (unlike Adium) BSD-licensed. This allows usage even for commercial applications. I created a slightly modified lightweight variant of the framework, which I added to Ascension’s build phase. Cocoa coders should really take a look, the detection capabilities are awesome and implementation is quite easy. Click on the picture to see a non-scaled variant of the screenshot showing the final URL / URI detection scheme of Ascension.

Parcel Calculator 0.3.0 is out!

Finally I found time to finish & publish Parcel Calculator 0.3.0 for Mac OS X, the native Cocoa application for calculating girth, volumetric weight, and for tracking parcels of many common global players. This release is the most comprehensive to date, so you might wonder what’s new.

Great things to come

Right now I’m busy developing a new Parcel Calculator release (which actually incorporates tons of cool features) but I am also gathering information for some new tutorials. One will explain how to write a command line utility in portable C and the usage of Mac OS X as cross-compilation platform, I mentioned this in an earlier post. There are some great things on the way, can you feel it in the air?